The things that I am most interested in are books that are deliciously fun to read and books that pick you up out of your comfortable chair and drag you across a fantastic landscape. What does that require? Three Ws for starters. Wit: both on the part of the characters and the author—I like smart characters, biting banter, and clever turns of phrase and story. Weird: in the sense of the unusual and mysterious—good world-building coupled with mysteries meant to be unraveled by the reader as much as by the characters. Wild: fast-paced action filled with sudden turns and unexpected drops and conversations that are three parts well-written words and two parts fencing without a blade.
I stumbled on a used paperback copy of Martha Wells’ first book shortly after it came out in 1993. I was hooked on page one, which begins with a group of musketeers breaking into the home of a foreign sorcerer. From the moment of our main protagonist’s second line, “The point of it is to go and be killed where you’re told,” I knew I was going to adore this book.
The witty: Basically, everything from the banter to the convoluted court politics. The weird: brilliant use of magic that runs from wallpaper that tries to murder our heroes to one of the best faerie castles ever written and beyond. The wild: Constant action filled with double crosses, family drama of the murderous sort, and affairs of state and the more sordid kind. In recent years, Martha has received well-deserved attention for her Murderbot works, and I am incredibly happy to see a writer whose work I have loved from the first minutes I started reading it getting her just rewards.
The Element of Fire was first published in the US by Tor Books in 1993, and has been published in six languages. It was a finalist for the 1993 Compton Crook/Stephen Tall Award and a runner-up for the 1994 Crawford Award. This new edition has b
As a general rule, I don’t like time-travel novels, but I love this one. In Anubis Gates, Tim creates a perfect looping paradox in which our literary historian protagonist finds himself traveling back to the period of his expertise and discovering that every critical beat of his subject matter is both exactly as he learned it and a complete surprise that could only have happened through his own direct intervention.
Talking plot would spoil a beautiful and perfectly constructed puzzle full of mystery and revelation. Tim is a master of interweaving actual historical research with the fantastic, illuminating and personalizing the former while rendering the latter unreasonably plausible. Tim’s writing is always beautiful and clever, and that shows in both the prose and the clockwork precision of the plot.
Weird touches every paragraph of this book from the stilt-walking evil harlequin, Horabin, through the spoon-size boys in their eggshell fleet, and on to the true identity of the poet who supplies the central mystery. The wild runs deep and rich as the story takes broken, thwarted characters and transforms them into what they were always meant to be.
Brendan Doyle is a twentieth-century English professor who travels back to 1810 London to attend a lecture given by English romantic poet Samuel Taylor Coleridge. This is a London filled with deformed clowns, organised beggar societies, insane homunculi and magic.
When he is kidnapped by gypsies and consequently misses his return trip to 1983, the mild-mannered Doyle is forced to become a street-smart con man, escape artist, and swordsman in order to survive in the dark and treacherous London underworld. He defies bullets, black magic, murderous beggars, freezing waters, imprisonment in mutant-infested dungeons, poisoning, and even a plunge back to…
The Victorian mansion, Evenmere, is the mechanism that runs the universe.
The lamps must be lit, or the stars die. The clocks must be wound, or Time ceases. The Balance between Order and Chaos must be preserved, or Existence crumbles.
Appointed the Steward of Evenmere, Carter Anderson must learn the…
Nina is an absolute master of making things weird in ways that feel utterly natural to the world she’s writing. This starts on page one with ghosts hassling a school janitor about the impending death of two more students, and it never gets one bit less strange.
This is a book about living as an outcast, toxic family, homecoming, found family, and how sudden and unexpected love can be. On the wild side, it’s also about shapechangers, spellcasters of several varieties, ghosts, spirits, the Walking Dead, flying cars, and so much more. Every page is packed with magic, meaning, and the gentle wit that marks all of Nina’s work. If you haven’t read anything of hers, you’re missing out on one of the subtler masters of the genre, and I would recommend this as a great place to start.
Tom Renfield, a drifter possessed of extraordinary powers, and Laura Bolte, the equally gifted daughter of an ancient family, are wed amid a supernatural tumult that threatens the thread that binds the bones. Original.
When I read this at 17, I bounced off it, surprising since I'd loved every previous Zelazny. It wasn’t until a reread in my thirties that it finally clicked, becoming a favorite book by a favorite author. In retrospect, I didn’t yet have the depth of experience to see beneath the surface simplicity to the brilliantly conceived complexity visible to the reader with a bit more knowledge and breadth of literary background.
Wit shines on every page, from dialogue to description to an offbeat chapter-a-day structure highlighting each night in a most singular October.
The wild includes plenty of murder and mayhem as a cast of sorcerers that includes Dracula, Rasputin, and Burke & Hare are all colliding in a struggle for the power to shape the world through the once-a-century Lonesome October.
The weird stretches from the story of a most sympathetic serial killer to the way it's told through the eyes of the familiars with a charming talking dog centering the action and adds in cameo appearances by Sherlock Holmes and Doctor Frankenstein.
"One of Zelazny's most delightful books: Jack the Ripper's dog Snuff narrates a mad game of teams to cause or prevent armageddon." NEIL GAIMAN
All is not what it seems.
In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff - gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.
The Drum Tree explores an Earth equivalent world at the cusp of ecological and economic uncertainty through the discoveries and explorations of four exceptional teens and their families.
In this book, you will meet Delan—a drummer and forest wanderer, Hali—a dancer and free spirit, and Jase—a blacksmith and martial artist.…
I read this straight through the day I found it, staying up way past my 13-year-old bedtime. The next day I sweet-talked my grandmother into taking me back to the bookstore to get the sequels. Morgon is an unlikely hero, gentle, practical, a farmer, and a master of riddles…wait a second.
Maybe he’s not so unlikely after all. The book begins with a family argument about the crown under his bed. It turns out Morgon won it in a murderous riddle game with a dead king. He's a man who can't stop asking questions and seeking the answers, no matter the cost, and that very bad habit leads him across the realm in a wild and deadly game of riddles against unknown and ancient enemies. McKillip's prose is witty and beautiful, and so is this book.
Long ago, the wizards had vanished from the world, and all knowledge was left hidden in riddles. Morgon, prince of the simple farmers of Hed, proved himself a master of such riddles when he staked his life to win a crown from the dead Lord of Aum. But now ancient, evil forces were threatening him. Shape changers began replacing friends until no man could be trusted. So Morgon was forced to flee to hostile kingdoms, seeking the High One who ruled from mysterious Erlenstar Mountain. Beside him went Deth, the High One's Harper. Ahead lay strange encounters and terrifying adventures.…
Take one part cyberpunk, one part family drama, two parts magic, and a dollop of swashbuckling action; drop them into a bucket of multiversal madness and stir. Ravirn is a sorcerer/hacker and black sheep heir to the Greek Fate Lachesis. His AI sidekick and sorcerer’s familiar is a wisecracking, shape-shifting little blue goblin/laptop.
Together, they have to take on the Greek Fates in a battle of free will vs. predestination. Add in fencing, fighting, flying bullets, a new twist on faerie, a touch of romance, a lot of snarky dialogue, and finish with a fast-moving plot that hopefully doesn't leave the reader much time to breathe.
Perturbations Of The Reality Field
by
A. R. Davis,
Thou shalt not go supraluminal.
When the spiritual and the physical universes collide, a cosmic mystery places humanity into a stellar prison where the inmates are dangerously nearby. Will mankind succumb to the same distractions as their alien predecessors; the struggle for survival, the quest for power, the fanaticism of…
When Annie Thornton, midwife and apprentice witch, falls through time to a 15th-century Yorkshire village with her telepathic cat, Rosamund, she befriends Will and Jack, two soldiers returning from the French Wars. Mistress Meg, Annie’s ancestral aunt living in the 15th century, is…